Super Whiplash

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I created an online multiplayer vehicular combat game inspired by Twisted Metal called Super Whiplash. This was a significant challenge because the built-in UE4 vehicle controller doesn’t work very well in multiplayer. I implemented an entirely new vehicle physics system with framerate independent physics. I networked vehicle physics (e.g. force, traction, etc.) in a way that would work with my system. The result is a bit janky but still more reliable than the built-in UE4 vehicle controller.